Armor should no longer automatically put on a style slot when crafting.
Smart cursor no longer breaks torches and ropes.
Fixed a bug where when placing a torch it immediately broke.
Fixed a bug when the player's shirt took the color of the vest (Gag: After 100 years.
Fixed a bug where ranged weapons were firing slowly.
Fixed a bug where the smart cursor did not point to the center of the tree (Gag: They consider the block above the tree stump as the center).
Fixed a bug where there was an incorrect sound when breaking a heart crystal.
Fixed a bug where the minimap displayed incorrect colors.
Fixed an issue where the Frostbat would drop the Staff of Frost.
Fixed a bug where the waterfall animation was twice as fast as needed.
Pinky is now more likely to drop Slug Staff.
Chlorophyte is able to turn tainted / bloody grass into grass and dirt or grime (oO).
Improved the biome recognition method, resulting in a better transition between biomes (without the slight characteristic lag).
Creating a workbench will increase the speed of obtaining recipes, thereby making it easier to access advanced crafting items
The way of obtaining recipes has been changed.
The quick application of the hook has been improved (slide from the center of the screen to the desired direction will activate the hook from the inventory).
Added additional acceleration of crafting, now the crafting speed will increase in multiples of itself every ~ 5 seconds.
Zoom is disabled while using virtual joysticks, so there will be less accidental auto-zooms.
Auto target is now available when playing with a controller (Fire TV and Moga).
The starter set has been changed to include a wooden sword instead of a bronze one.
The dagger has been slightly redesigned (does less damage).
The mushroom spear is now worth 70 gold coins.
Solar Eclipse now has a better chance of spawning (over time).
Meteorites are now slightly smaller, causing less damage.
Battery drop rate increased from 1% to 2%.
Jungle temple traps can only be obtained with a pickaxe.
Queen Bee has been changed (More health, slightly higher health and defense).
Invasion of goblins in pre-hard mode happens more often than in hard mode.
Minions of the eye of cthulhu have a higher chance of dropping a health regeneration heart.
The Eye of Cthulhu deals less damage in the second phase.
In the bloody moon, creatures are stronger and they spawn in large numbers.
Enemies are generally stronger than before.
The day and night cycle is also longer during events (solar eclipse, pumpkin moon, etc.).
The day and night cycle is as long (in hard mode) as on the pc version.